14 November, 595
Ready to go, the group returns to the bathhouse and descends a staircase into a corridor lined with goblin graffiti and filth. On one side of the hallway the party discovers an old temple devoted to Moradin, the dwarven god. The temple has been defiled by goblins and Bruinor is incensed.
The group enters another room filled with boxes and crates. As they move about the room searching its contents, they are ambushed by a pair of goblins. Those two are taken care of, but it's not long before another two join the fray. One escapes and heads down a large natural cavern. Nodonn is able to fell him with an arrow, but not before he sounds the alarm. Soon a goblin riding a huge wolf comes bounding down the cavern and dismounts to attack. Nodonn is knocked down by the wolf but the group encircles the beast and brings it down. In the meantime, two more goblins approach from behind. Selivia unleashes a sonic blast and stun the creatures, giving Plenty and Throckmorten enough time to slay the pair.
The party catches their breath as they contemplate what to do next. So far, no sign of the vampire.
Sunday, June 1, 2008
Preparing for battle
12-13 November, 595
In the morning the group pays a visit to Skellerang. He is given the update on the scuffle at the shop, and gives them an advance to help pay for the costs of equipping themselves for a fight against the vampire. They use the money to commission a blacksmith to silver their weapons. He agrees to have them completed in 2 days' time.
Nodonn also visits with Orak and questions him a bit about what has happened. Unfortunately he does not remember much apart from a tall black furry figure with bat-like ears.
Orak returns to the inn and the group posts guards inside of his room.
The next day the group discovers that there has been activity in the bathhouse. Something has sprung the traps that Lyra has set on the secret door.
In the morning the group pays a visit to Skellerang. He is given the update on the scuffle at the shop, and gives them an advance to help pay for the costs of equipping themselves for a fight against the vampire. They use the money to commission a blacksmith to silver their weapons. He agrees to have them completed in 2 days' time.
Nodonn also visits with Orak and questions him a bit about what has happened. Unfortunately he does not remember much apart from a tall black furry figure with bat-like ears.
Orak returns to the inn and the group posts guards inside of his room.
The next day the group discovers that there has been activity in the bathhouse. Something has sprung the traps that Lyra has set on the secret door.
A fight with the one-eyed dwarf
11 November, 595
Part II
Plenty O'Toole guesses that these 'rat-men' are actually creatures called wererats, supernatural types of beings who can alter their shape and change between humanoid and rat form. The remaining wererat is roused and questioned about the goblin menance. Before he is killed the party learns that they were employed by someone by the name of Gaelen Trodor, and hired to guard the bathhouse.
Finding the door to the bathhouse locked, Bruinor decides to use the lantern oil to burn it down. Not long after the blaze is set, Orak flings open the door in shock, then runs back to his office and fetches a decantur full of water. He returns and throws water on the fire in an attempt to put it out. The strange thing is, the pitcher never seems to run out of water as he continuously tosses it forth. Nodonn takes the opportunity to wrestle with the dwarf, and the two roll around on the floor, fists and knees flying in all directions. It is Throckmorten who ends the bout, landing a stunning blow on the dwarf. Orak is tied up and questioned about the goblins. He vigorously denies knowledge of the goblins and it isn't until his key is taken and used to open the hidden door when he finally acknowledges something is not as it seems.
Plenty makes an astute observation that Orak may not in fact be his normal self. Nodonn detects a magical aura about Orak and channels the power of Wee Jas. He learns that Orak is indeed being controlled by a supernatural force, perhaps being 'dominated' by the vampire. He is taken to the temple of Wee Jas, where Ike Iverson agrees to take him in custody and cure him in the morning. He also gives them a few tidbits of advice for fighting vampires. For example, they are immune to damage from normal weapons. Only magical weapons and silvered weapons will have an effect.
The group rests for the rest of the night.
Part II
Plenty O'Toole guesses that these 'rat-men' are actually creatures called wererats, supernatural types of beings who can alter their shape and change between humanoid and rat form. The remaining wererat is roused and questioned about the goblin menance. Before he is killed the party learns that they were employed by someone by the name of Gaelen Trodor, and hired to guard the bathhouse.
Finding the door to the bathhouse locked, Bruinor decides to use the lantern oil to burn it down. Not long after the blaze is set, Orak flings open the door in shock, then runs back to his office and fetches a decantur full of water. He returns and throws water on the fire in an attempt to put it out. The strange thing is, the pitcher never seems to run out of water as he continuously tosses it forth. Nodonn takes the opportunity to wrestle with the dwarf, and the two roll around on the floor, fists and knees flying in all directions. It is Throckmorten who ends the bout, landing a stunning blow on the dwarf. Orak is tied up and questioned about the goblins. He vigorously denies knowledge of the goblins and it isn't until his key is taken and used to open the hidden door when he finally acknowledges something is not as it seems.
Plenty makes an astute observation that Orak may not in fact be his normal self. Nodonn detects a magical aura about Orak and channels the power of Wee Jas. He learns that Orak is indeed being controlled by a supernatural force, perhaps being 'dominated' by the vampire. He is taken to the temple of Wee Jas, where Ike Iverson agrees to take him in custody and cure him in the morning. He also gives them a few tidbits of advice for fighting vampires. For example, they are immune to damage from normal weapons. Only magical weapons and silvered weapons will have an effect.
The group rests for the rest of the night.
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